interfaces, casting, and "is" - Making classes keep their promises - object references
Head First C#: A Learner’s Guide to Real-World Programming with C# and .NET Core (Andrew Stellman(著)、Jennifer Greene(著)、O’Reilly Media)のChapter 7(interfaces, casting, and “is” - Making classes keep their promises)、p.371(Exercise)の解答を求めてみる。
コード
IWorker.cs
using System;
namespace BeehiveManagementSystem
{
public interface IWorker
{
public string Job { get; }
public void WorkTheNextShift();
}
}
コード
Bee.cs
using System;
namespace BeehiveManagementSystem
{
public class Bee: IWorker
{
public string Job { get; private set; }
public virtual float CostPerShift { get; }
public Bee(string job)
{
Job = job;
}
public void WorkTheNextShift()
{
if (HoneyValut.ConsumeHoney(CostPerShift))
{
DoJob();
}
}
protected virtual void DoJob() { }
}
}
コード
Queen.cs
using System;
namespace BeehiveManagementSystem
{
public class Queen : Bee
{
private const float EGGS_PER_SHIFT = 0.45f;
private const float HONEY_PER_UNASSIGNED_WORKER = 0.5f;
private IWorker[] workers = Array.Empty<IWorker>();
private float eggs = 0;
private float unassignedWorkers = 3;
public override float CostPerShift
{
get
{
return 2.15f;
}
}
public string StatusReport { get; private set; }
public Queen() : base("Queen")
{
AssignBee("Egg Care");
AssignBee("Honey Manufacturer");
AssignBee("Nectar Collector");
}
protected override void DoJob()
{
eggs += EGGS_PER_SHIFT;
foreach (IWorker worker in workers)
{
worker.WorkTheNextShift();
}
HoneyValut.ConsumeHoney(HONEY_PER_UNASSIGNED_WORKER * workers.Length);
updateStatusReport();
}
public void AddWorker(IWorker worker)
{
if (unassignedWorkers > 0)
{
unassignedWorkers--;
Array.Resize(ref workers, workers.Length + 1);
workers[workers.Length - 1] = worker;
}
}
public void AssignBee(string job)
{
switch (job)
{
case "Egg Care":
AddWorker(new EggCare(this));
break;
case "Honey Manufacturer":
AddWorker(new HoneyManufacturer());
break;
case "Nectar Collector":
AddWorker(new NectarCollector());
break;
default:
break;
}
updateStatusReport();
}
public void CareForEggs(float eggsToConvert)
{
if (eggs >= eggsToConvert)
{
eggs -= eggsToConvert;
unassignedWorkers += eggsToConvert;
}
}
private void updateStatusReport()
{
int nectarCollectorBeeCount = 0;
int honeyManufacturerBeeCount = 0;
int eggCareBeeCount = 0;
foreach (IWorker worker in workers)
{
switch (worker.Job)
{
case "Nectar Collector":
nectarCollectorBeeCount++;
break;
case "Honey Manufacturer":
honeyManufacturerBeeCount++;
break;
case "Egg Care":
eggCareBeeCount++;
break;
default:
break;
}
}
string nectors = "bee";
string honeys = "bee";
string eggCares = "bee";
if (nectarCollectorBeeCount > 1)
{
nectors += "s";
}
if (honeyManufacturerBeeCount > 1)
{
honeys += "s";
}
if (eggCareBeeCount > 1)
{
eggCares += "s";
}
StatusReport = $"Vault report:\n{HoneyValut.StatusReport}\n\n" +
$"Egg count: {eggs:0.0}\n" +
$"Unassigned workers: {unassignedWorkers:0.0}\n" +
$"{nectarCollectorBeeCount} NectarCollector {nectors}\n" +
$"{honeyManufacturerBeeCount} Honey Manufacturer {honeys}\n" +
$"{eggCareBeeCount} Egg Care {eggCares}\n" +
$"TOTAL WORKERS: {workers.Length}";
}
}
}