HaskellのI/O バイナリデータの操作 JPEGのグリッチング ランダムなバイトを挿入する
入門Haskellプログラミング (Will Kurt(著)、株式会社クイープ(監修、翻訳)、翔泳社)のUNIT4(HaskellのI/O)、LESSON 25(バイナリデータの操作)、25.2(JPEGのグリッチング)、ランダムなバイトを挿入する、クイックチェック 25-3の解答を求めてみる。
lesson/package.yaml
name: lesson
version: 0.1.0.0
github: "githubuser/lesson"
license: BSD3
author: "Author name here"
maintainer: "example@example.com"
copyright: "2022 Author name here"
extra-source-files:
- README.md
- ChangeLog.md
# Metadata used when publishing your package
# synopsis: Short description of your package
# category: Web
# To avoid duplicated efforts in documentation and dealing with the
# complications of embedding Haddock markup inside cabal files, it is
# common to point users to the README.md file.
description: Please see the README on GitHub at <https://github.com/githubuser/lesson#readme>
dependencies:
- base >= 4.7 && < 5
- bytestring
- random
library:
source-dirs: src
executables:
lesson-exe:
main: Main.hs
source-dirs: app
ghc-options:
- -threaded
- -rtsopts
- -with-rtsopts=-N
dependencies:
- lesson
tests:
lesson-test:
main: Spec.hs
source-dirs: test
ghc-options:
- -threaded
- -rtsopts
- -with-rtsopts=-N
dependencies:
- lesson
default-extensions: OverloadedStrings
コード
lesson/app/Main.hs
module Main where
import Lib
p :: IO ()
p = do
c <- randomChar
print c
iter n =
if n == 0
then return ()
else do
p
iter (n - 1)
main :: IO ()
main = iter 50
lesson/src/Lib.hs
module Lib
( randomChar,
)
where
import System.Random (randomRIO)
randomChar :: IO Char
randomChar = do
int <- randomRIO (0, 255)
return $ toEnum int
入出力結果(Terminal, Zsh)
% stack exec lesson-exe
'5'
'\181'
'f'
'\162'
'/'
'j'
't'
'\174'
'^'
'\177'
'o'
'\f'
'\251'
's'
'p'
'\252'
'\129'
'a'
'\178'
'v'
'\191'
'\218'
'T'
'\156'
'\190'
'\212'
'@'
'@'
'N'
'^'
'\r'
'\175'
'#'
'\128'
'>'
'\146'
'\226'
'\177'
'A'
'\ETX'
'\247'
'}'
'\130'
'\251'
'5'
'\210'
'\143'
'5'
'\195'
'\194'
%